VGXPO DEMOGRAPHICS
America's VideoGame Expo is celebration of games and targets both CORE and CASUAL gamers. Marketed as gaming festival, VGXPO attendees come to the expo to experience the entire cultural experience of videogames.
AGE AND GENDER
- 80% of our attendees are male.
- Over 70% of our audience is between 12 and 25 years old.
- 24% of attendees are between the ages of 25 and 40.
- 6% of attendees are over the age of 40.
- The median age of our attendees are 28
READY TO BUY
Our audience knows that the VGXPO provides them with the ability to buy new & classic games and they come ready to buy.
53% of our attendees spend over $200 a year on game software. An additional 20% spend between $100 and $200 annually.
THE VGXPO EXPERIENCE
Fast Facts about the VGXPO experience for our attendees:
- VGXPO is a magnet, attendees spent and average of 5 hours on the show floor
- 25% of our audience visit the expo from open-to-close
- 40% of the expo attendees come to the expo through the entire weekend
- Our audience travels. They come from across the region, country and globe to attend the show.
- 74% of our attendees rated their overall experience at VGXPO with a score of 8 or better (out of 10).
- 98% of our attendees said they planned to come back to VGXPO in the future
ATTENDEE INTERESTS
VGXPO attendees are most interested in these additional 'Pop Culture' interests and 'Technology' trends:
- 33% Science Fiction / Fantasy
- 35% Collectable Card Games and Table Top Gaming
- 33% Comic Books
- 89% Movies
- 74% Online Music & IPODs
- 30% Laser Tag, LARP & Location Gaming
- 46% Handheld PDAs
- 82% Computers
- 55% Cell Phones and SMS
- 60% HDTV
- 84% Internet


